I’ve been a PangYa fan since A18S2. To avoid a long introduction, I’ll just mention that I’m a graphic designer, and because of my passion for PangYa, I’ve gradually been organizing various scattered documents and visual materials over the years.
While reviewing the information shared here, I came across a chart about the PangYa servers. I mainly have questions regarding the logos used in the Taiwan, China, SEA, Philipines, and Indonesia versions. First of all, I truly appreciate everything the community has achieved so far. The amount of preserved and shared information is genuinely admirable.
This sparked my curiosity, especially regarding the development and programming side of things. I don’t necessarily have deep technical knowledge, but I feel much more comfortable on the visual side. I’ve been organizing several references and materials that I would love to gradually consult or share with you all.
What I especially want to understand better is the evolution of PangYa’s logos across its different versions.
Were there official changes between regions or seasons?
Were there subtle variations?
Were some of them regional adaptations?
I’m sharing a session/version chart based on the information I currently have, and I would appreciate any clarification. (Please excuse the image quality. I wasn’t sure how to share a chart with so many logos without losing resolution or making it excessively long, especially considering the number of seasons.)
I hope this isn’t too much trouble.
Thank you very much in advance
Hi and welcome! I have been playing on A18 myself too
Thanks for sharing your research, I have learned a couple of things I never knew about the game. As it seems, the 4.5 and 4.9 naming was exclusive to the Thai server, I wonder what was the meaning of the “+” sign in the 4.5+ version.
I’d love to see a higher resolution of the table! I don’t know what are the size limits for images, otherwise you might upload the image to a image hosting server and share the link here.
This is also the first time I hear about the “preview” version of the KR server, where have you found those logos, and are there additional infos about this version?
The Pangya Wiki mentions the indonesian webpage, Internet Archive sadly has two mirrors of the page when the URL was already redirecting to a parking site.
For the Philippines, this is the archived version of the pages, which unfortunately doesn’t have any image stored: Pangya PH There are however other 23 mirrors of the pages, it might be possible to find the logo in one of them. Also, the closure announcement on GMTristan has the server’s logo too: Pangya Philippines To Close on January 25, 2008 | gmtristan.com
Pangya EU: opened in March 2007, here in the comments they mention that it started at season 2, lasted until December 2010, Pangya Inventory has client up to season 5
I’ve always wanted you to reply to one of my posts.
Yes, absolutely — my idea is to keep improving this little by little. For now, to avoid postponing it any further, I organized everything in a Miro board.
I’m attaching the link with edit access. Some of the materials were originally found in links that no longer exist, although Papel Podcast had also found them around the same time I did.
I’m also attaching new screenshots of what I currently have, along with the board link. Inside that board, you’ll find the character levels and names across different countries.
I’d really like to build a more solid and organized record of all this. I hope this contribution helps structure the information in a better way.
I should also mention that there are some things I personally consider part of PangYa, such as the PingPong version. Even though it only appeared in a couple of versions of the game, when I managed to decompress the “Ace PingPong” APK, I noticed they still preserved the two maps that were created featuring PangYa characters — so I decided to include them there as well.
I have more lists implemented, but I’m still in the process of organizing them.
I can only attach one image per post, so I’m sharing this additional screenshot as another example of what’s inside the Miro board. I hope it’s helpful. Thank you. Have a great day.
Hi, thanks for sharing the board! I’d strongly suggest to set it as read-only, to avoid to anyone to vandalize or delete it.
The “previo” (I guess that it means “preview”?) logos can be now seen much better. At first I thought it was written in Thai letters, after a while I can recognize the Hangul (korean) characters, although they’re even more stylized than the definitive logo. It’s curious that it has been transliterated as “Pangnga”, Pangya is much more readable in English.
Do you know anything about these versions? Were they ever published anywhere online?
The Pangya Ping Pong game is also a big surprise to me, I have never heard of it before now. Unfortunately it’s not available on Google Play anymore, though it seems that it has not published by NCSoft/Ntreev, so I guess it’s not an official Pangya game, though the characters there seem to be a 1:1 copy of the originals.
Thanks for sharing all your work, and keep us updated!
I honestly don’t know much. Unfortunately, I only started discovering all of this as I got older. Back in my naïve teenage years, I truly believed Pangya would last forever. It was only toward the end that I began searching through many pages and websites trying to find information.
From some interviews I read, I understood that the Ping Pong game had the idea of bringing more Pangya characters into it. However, after rereading those articles several times over the years, I think it may have been said more to generate hype rather than because it was actually planned.
Still, I watched many videos, and the characters seem to be the same as the PC version, although most of the animations appear to reuse Arin’s animations. I managed to decompress some of the files, but I couldn’t extract the textures properly.
As for Ace Ping Pong, it contained more accessible data because it was made in Unity, but it only included some Pangya-related assets.
I’m attaching a combined image here so you can see what I mean.
I’m sharing a folder with what we could call the installers. In addition to the PC versions, it also includes the Wii versions in all available languages (including JP and KR), PSP (also JP and KR), Mobile, and PingPong.
Inside the PingPong folder you will also find what I managed to decompress at the time. However, it appears to be using a version of Unreal Engine, and I wasn’t able to find a tool that could extract it properly, which is why the textures were decompressed incorrectly.
Even so, as you saw in the previous message, the characters still retain their animations. I’m also attaching a screenshot showing what can be partially identified inside the files.
Now I remember Papel Podcast’s video on unreleased game designs, I forgot the bit about the preview logo. Too bad no alpha/beta KR client and/or server has ever been leaked, it would have been interesting to see how the game has evolved during the early days.
Your clients’ repository is also quite interesting. @pixeldesu is already taking a look at it, for example we still didn’t have the 215b version of Indonesia’s client. The repository is also AFAIK the most complete one with clients for past private servers, there are some servers there I didn’t know about until now. I have seen that there’s a link to the archive.org 400a installer for the Taiwanese Gamania server; the file fails to download here too, thankfully we already have a full copy of that installer.